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Searched refs:kModelAnimationGordoWithGunGotHitRight (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dgordo.cpp1048 *animation = kModelAnimationGordoWithGunGotHitRight; in UpdateAnimation()
1050 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunGotHitRight)) { in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1794 kModelAnimationGordoWithGunGotHitRight = 96, enumerator