Searched refs:kModelAnimationGordoWithGunGotHitRight (Results 1 – 2 of 2) sorted by relevance
1048 *animation = kModelAnimationGordoWithGunGotHitRight; in UpdateAnimation()1050 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunGotHitRight)) { in UpdateAnimation()
1794 kModelAnimationGordoWithGunGotHitRight = 96, enumerator