Searched refs:kModelAnimationGordoWithGunIdle (Results 1 – 2 of 2) sorted by relevance
981 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()998 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()1000 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunIdle)) { in UpdateAnimation()1018 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()1051 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()1062 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()1151 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()1232 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()
1791 kModelAnimationGordoWithGunIdle = 93, enumerator