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Searched refs:kModelAnimationGordoWithGunIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dgordo.cpp981 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()
998 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()
1000 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunIdle)) { in UpdateAnimation()
1018 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()
1051 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()
1062 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()
1151 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()
1232 *animation = kModelAnimationGordoWithGunIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1791 kModelAnimationGordoWithGunIdle = 93, enumerator