Searched refs:kModelAnimationGordoWithGunRunning (Results 1 – 2 of 2) sorted by relevance
1108 *animation = kModelAnimationGordoWithGunRunning; in UpdateAnimation()1110 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGordoWithGunRunning))… in UpdateAnimation()
1797 kModelAnimationGordoWithGunRunning = 99, enumerator