Searched refs:kModelAnimationGuzzaWithGunBackwardTalk (Results 1 – 2 of 2) sorted by relevance
503 *animation = kModelAnimationGuzzaWithGunBackwardTalk; in UpdateAnimation()505 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunBackwardTalk))… in UpdateAnimation()
1881 kModelAnimationGuzzaWithGunBackwardTalk = 181, // Untriggered enumerator