Searched refs:kModelAnimationGuzzaWithGunDismissTalk (Results 1 – 2 of 2) sorted by relevance
679 *animation = kModelAnimationGuzzaWithGunDismissTalk; in UpdateAnimation()681 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunDismissTalk)) { in UpdateAnimation()
1880 kModelAnimationGuzzaWithGunDismissTalk = 180, enumerator