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Searched refs:kModelAnimationGuzzaWithGunIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dguzza.cpp653 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()
671 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()
688 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()
689 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunIdle)) { in UpdateAnimation()
706 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()
717 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()
728 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()
748 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1872 kModelAnimationGuzzaWithGunIdle = 172, enumerator