Searched refs:kModelAnimationGuzzaWithGunIdle (Results 1 – 2 of 2) sorted by relevance
653 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()671 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()688 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()689 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationGuzzaWithGunIdle)) { in UpdateAnimation()706 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()717 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()728 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()748 *animation = kModelAnimationGuzzaWithGunIdle; in UpdateAnimation()
1872 kModelAnimationGuzzaWithGunIdle = 172, enumerator