Searched refs:kModelAnimationIzoCombatGotHitRight (Results 1 – 2 of 2) sorted by relevance
671 *animation = kModelAnimationIzoCombatGotHitRight; in UpdateAnimation()689 *animation = _animationFrame + kModelAnimationIzoCombatGotHitRight; in UpdateAnimation()
1983 kModelAnimationIzoCombatGotHitRight = 280, enumerator