Searched refs:kModelAnimationIzoCombatIdle (Results 1 – 2 of 2) sorted by relevance
600 *animation = kModelAnimationIzoCombatIdle; in UpdateAnimation()602 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationIzoCombatIdle)) { in UpdateAnimation()613 *animation = kModelAnimationIzoCombatIdle; in UpdateAnimation()652 *animation = kModelAnimationIzoCombatIdle; in UpdateAnimation()680 *animation = kModelAnimationIzoCombatIdle; in UpdateAnimation()
1980 kModelAnimationIzoCombatIdle = 277, enumerator