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Searched refs:kModelAnimationIzoCombatIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dizo.cpp600 *animation = kModelAnimationIzoCombatIdle; in UpdateAnimation()
602 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationIzoCombatIdle)) { in UpdateAnimation()
613 *animation = kModelAnimationIzoCombatIdle; in UpdateAnimation()
652 *animation = kModelAnimationIzoCombatIdle; in UpdateAnimation()
680 *animation = kModelAnimationIzoCombatIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1980 kModelAnimationIzoCombatIdle = 277, enumerator