Searched refs:kModelAnimationIzoCombatSeatheSword (Results 1 – 2 of 2) sorted by relevance
618 *animation = kModelAnimationIzoCombatSeatheSword; in UpdateAnimation()620 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationIzoCombatSeatheSword)… in UpdateAnimation()
1991 kModelAnimationIzoCombatSeatheSword = 288, enumerator