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Searched refs:kModelAnimationIzoHoldingCameraIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dizo.cpp790 *animation = kModelAnimationIzoHoldingCameraIdle; in UpdateAnimation()
792 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationIzoHoldingCameraIdle)… in UpdateAnimation()
803 *animation = kModelAnimationIzoHoldingCameraIdle; in UpdateAnimation()
811 *animation = kModelAnimationIzoHoldingCameraIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2011 kModelAnimationIzoHoldingCameraIdle = 308, enumerator