Searched refs:kModelAnimationLucyCombatBlocksUp (Results 1 – 2 of 2) sorted by relevance
690 *animation = kModelAnimationLucyCombatBlocksUp; in UpdateAnimation()692 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationLucyCombatBlocksUp)) { in UpdateAnimation()
1975 …kModelAnimationLucyCombatBlocksUp = 273, // Untriggered. Could potentially b… enumerator