Searched refs:kModelAnimationMaleTargetWithGunActive (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ps13.cpp | 648 …Item_Add_To_World(kItemPS13Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 649 …Item_Add_To_World(kItemPS13Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 653 …Item_Add_To_World(kItemPS13Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 655 …Item_Add_To_World(kItemPS13Target8, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 656 …Item_Add_To_World(kItemPS13Target9, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 659 …Item_Add_To_World(kItemPS13Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
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H A D | ps11.cpp | 694 …Item_Add_To_World(kItemPS11Target5, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 695 …Item_Add_To_World(kItemPS11Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 699 …Item_Add_To_World(kItemPS11Target10, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 700 …Item_Add_To_World(kItemPS11Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 701 …Item_Add_To_World(kItemPS11Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
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H A D | ps10.cpp | 457 …Item_Add_To_World(kItemPS10Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12… in SceneLoaded() 458 …Item_Add_To_World(kItemPS10Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12… in SceneLoaded() 480 Preload(kModelAnimationMaleTargetWithGunActive); in SceneLoaded()
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H A D | ps12.cpp | 745 …Item_Add_To_World(kItemPS12Target4, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 752 …Item_Add_To_World(kItemPS12Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 758 …Item_Add_To_World(kItemPS12Target17, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ps13.cpp | 648 …Item_Add_To_World(kItemPS13Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 649 …Item_Add_To_World(kItemPS13Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 653 …Item_Add_To_World(kItemPS13Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 655 …Item_Add_To_World(kItemPS13Target8, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 656 …Item_Add_To_World(kItemPS13Target9, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 659 …Item_Add_To_World(kItemPS13Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
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H A D | ps11.cpp | 668 …Item_Add_To_World(kItemPS11Target5, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 669 …Item_Add_To_World(kItemPS11Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 673 …Item_Add_To_World(kItemPS11Target10, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 674 …Item_Add_To_World(kItemPS11Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 675 …Item_Add_To_World(kItemPS11Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
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H A D | ps10.cpp | 441 …Item_Add_To_World(kItemPS10Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12… in SceneLoaded() 442 …Item_Add_To_World(kItemPS10Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12… in SceneLoaded() 464 Preload(kModelAnimationMaleTargetWithGunActive); in SceneLoaded()
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H A D | ps12.cpp | 745 …Item_Add_To_World(kItemPS12Target4, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 752 …Item_Add_To_World(kItemPS12Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded() 758 …Item_Add_To_World(kItemPS12Target17, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 1803 kModelAnimationMaleTargetWithGunActive = 443, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 2154 kModelAnimationMaleTargetWithGunActive = 443, enumerator
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