Home
last modified time | relevance | path

Searched refs:kModelAnimationMaleTargetWithGunActive (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dps13.cpp648 …Item_Add_To_World(kItemPS13Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
649 …Item_Add_To_World(kItemPS13Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
653 …Item_Add_To_World(kItemPS13Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
655 …Item_Add_To_World(kItemPS13Target8, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
656 …Item_Add_To_World(kItemPS13Target9, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
659 …Item_Add_To_World(kItemPS13Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
H A Dps11.cpp694 …Item_Add_To_World(kItemPS11Target5, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
695 …Item_Add_To_World(kItemPS11Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
699 …Item_Add_To_World(kItemPS11Target10, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
700 …Item_Add_To_World(kItemPS11Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
701 …Item_Add_To_World(kItemPS11Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
H A Dps10.cpp457 …Item_Add_To_World(kItemPS10Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12… in SceneLoaded()
458 …Item_Add_To_World(kItemPS10Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12… in SceneLoaded()
480 Preload(kModelAnimationMaleTargetWithGunActive); in SceneLoaded()
H A Dps12.cpp745 …Item_Add_To_World(kItemPS12Target4, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
752 …Item_Add_To_World(kItemPS12Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
758 …Item_Add_To_World(kItemPS12Target17, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dps13.cpp648 …Item_Add_To_World(kItemPS13Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
649 …Item_Add_To_World(kItemPS13Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
653 …Item_Add_To_World(kItemPS13Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
655 …Item_Add_To_World(kItemPS13Target8, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
656 …Item_Add_To_World(kItemPS13Target9, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
659 …Item_Add_To_World(kItemPS13Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
H A Dps11.cpp668 …Item_Add_To_World(kItemPS11Target5, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
669 …Item_Add_To_World(kItemPS11Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
673 …Item_Add_To_World(kItemPS11Target10, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
674 …Item_Add_To_World(kItemPS11Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
675 …Item_Add_To_World(kItemPS11Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
H A Dps10.cpp441 …Item_Add_To_World(kItemPS10Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12… in SceneLoaded()
442 …Item_Add_To_World(kItemPS10Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12… in SceneLoaded()
464 Preload(kModelAnimationMaleTargetWithGunActive); in SceneLoaded()
H A Dps12.cpp745 …Item_Add_To_World(kItemPS12Target4, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
752 …Item_Add_To_World(kItemPS12Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
758 …Item_Add_To_World(kItemPS12Target17, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS1… in SceneLoaded()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1803 kModelAnimationMaleTargetWithGunActive = 443, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2154 kModelAnimationMaleTargetWithGunActive = 443, enumerator