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Searched refs:kModelAnimationMcCoyWithGunGrabbedByArm1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dmccoy.cpp1290 *animation = kModelAnimationMcCoyWithGunGrabbedByArm1; in UpdateAnimation()
1295 *animation = kModelAnimationMcCoyWithGunGrabbedByArm1; in UpdateAnimation()
1308 *animation = kModelAnimationMcCoyWithGunGrabbedByArm1; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dmccoy.cpp1320 *animation = kModelAnimationMcCoyWithGunGrabbedByArm1; in UpdateAnimation()
1325 *animation = kModelAnimationMcCoyWithGunGrabbedByArm1; in UpdateAnimation()
1338 *animation = kModelAnimationMcCoyWithGunGrabbedByArm1; in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1738 kModelAnimationMcCoyWithGunGrabbedByArm1 = 43, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h1739 kModelAnimationMcCoyWithGunGrabbedByArm1 = 43, enumerator