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Searched refs:kModelAnimationMutant1ShotDead (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dmutant1.cpp494 *animation = kModelAnimationMutant1ShotDead; in UpdateAnimation()
499 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant1ShotDead)) { in UpdateAnimation()
505 *animation = kModelAnimationMutant1ShotDead; in UpdateAnimation()
506 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant1ShotDead) - 1; in UpdateAnimation()
602 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant1ShotDead) - 1; in ChangeAnimationMode()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2651 kModelAnimationMutant1ShotDead = 900, enumerator