Searched refs:kModelAnimationMutant1ShotDead (Results 1 – 2 of 2) sorted by relevance
494 *animation = kModelAnimationMutant1ShotDead; in UpdateAnimation()499 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant1ShotDead)) { in UpdateAnimation()505 *animation = kModelAnimationMutant1ShotDead; in UpdateAnimation()506 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant1ShotDead) - 1; in UpdateAnimation()602 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant1ShotDead) - 1; in ChangeAnimationMode()
2651 kModelAnimationMutant1ShotDead = 900, enumerator