Searched refs:kModelAnimationMutant2Idle (Results 1 – 2 of 2) sorted by relevance
412 *animation = kModelAnimationMutant2Idle; in UpdateAnimation()414 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant2Idle)) { in UpdateAnimation()437 *animation = kModelAnimationMutant2Idle; in UpdateAnimation()
2655 kModelAnimationMutant2Idle = 903, enumerator