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Searched refs:kModelAnimationMutant3CrouchedToStanding (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dmutant3.cpp524 *animation = kModelAnimationMutant3CrouchedToStanding; in UpdateAnimation()
526 …nimationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant3CrouchedToStanding))… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2668 kModelAnimationMutant3CrouchedToStanding = 915, // untriggered? enumerator