Searched refs:kModelAnimationMutant3CrouchedWaiting (Results 1 – 2 of 2) sorted by relevance
506 *animation = kModelAnimationMutant3CrouchedWaiting; in UpdateAnimation()508 …_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant3CrouchedWaiting)) { in UpdateAnimation()519 *animation = kModelAnimationMutant3CrouchedWaiting; in UpdateAnimation()
2667 kModelAnimationMutant3CrouchedWaiting = 914, // untriggered? enumerator