Searched refs:kModelAnimationMutant3ShotDead (Results 1 – 2 of 2) sorted by relevance
493 *animation = kModelAnimationMutant3ShotDead; in UpdateAnimation()495 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant3ShotDead)) { in UpdateAnimation()501 *animation = kModelAnimationMutant3ShotDead; in UpdateAnimation()502 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant3ShotDead) - 1; in UpdateAnimation()534 *animation = kModelAnimationMutant3ShotDead; in UpdateAnimation()627 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant3ShotDead) - 1; in ChangeAnimationMode()
2670 kModelAnimationMutant3ShotDead = 917, enumerator