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Searched refs:kModelAnimationMutant3ShotDead (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dmutant3.cpp493 *animation = kModelAnimationMutant3ShotDead; in UpdateAnimation()
495 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant3ShotDead)) { in UpdateAnimation()
501 *animation = kModelAnimationMutant3ShotDead; in UpdateAnimation()
502 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant3ShotDead) - 1; in UpdateAnimation()
534 *animation = kModelAnimationMutant3ShotDead; in UpdateAnimation()
627 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationMutant3ShotDead) - 1; in ChangeAnimationMode()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2670 kModelAnimationMutant3ShotDead = 917, enumerator