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Searched refs:kModelAnimationOfficerGrayfordCombatFireGun (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dofficer_grayford.cpp1124 *animation = kModelAnimationOfficerGrayfordCombatFireGun; in UpdateAnimation()
1138 …imationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatFireGun in UpdateAnimation()
1146 *animation = kModelAnimationOfficerGrayfordCombatFireGun; in UpdateAnimation()
1153 *animation = kModelAnimationOfficerGrayfordCombatFireGun; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2339 kModelAnimationOfficerGrayfordCombatFireGun = 617, enumerator