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Searched refs:kModelAnimationOfficerGrayfordCombatIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dofficer_grayford.cpp1090 *animation = kModelAnimationOfficerGrayfordCombatIdle; in UpdateAnimation()
1092 …nimationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordCombatIdle))… in UpdateAnimation()
1188 *animation = kModelAnimationOfficerGrayfordCombatIdle; in UpdateAnimation()
1199 *animation = kModelAnimationOfficerGrayfordCombatIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2327 kModelAnimationOfficerGrayfordCombatIdle = 605, enumerator