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Searched refs:kModelAnimationOfficerGrayfordShotDead (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dofficer_grayford.cpp919 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordShotDead) -… in GoalChanged()
928 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordShotDead) -… in GoalChanged()
1214 *animation = kModelAnimationOfficerGrayfordShotDead; in UpdateAnimation()
1215 …_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerGrayfordShotDead) -… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2346 kModelAnimationOfficerGrayfordShotDead = 624, enumerator