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Searched refs:kModelAnimationOfficerLearyCombatIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dofficer_leary.cpp794 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()
806 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()
828 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()
851 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()
857 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()
859 …_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatIdle)) { in UpdateAnimation()
866 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()
868 …(_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatIdle) -… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2292 kModelAnimationOfficerLearyCombatIdle = 571, enumerator