Searched refs:kModelAnimationOfficerLearyCombatIdle (Results 1 – 2 of 2) sorted by relevance
794 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()806 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()828 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()851 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()857 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()859 …_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatIdle)) { in UpdateAnimation()866 *animation = kModelAnimationOfficerLearyCombatIdle; in UpdateAnimation()868 …(_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyCombatIdle) -… in UpdateAnimation()
2292 kModelAnimationOfficerLearyCombatIdle = 571, enumerator