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Searched refs:kModelAnimationOfficerLearyWalking (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dofficer_leary.cpp1055 *animation = kModelAnimationOfficerLearyWalking; in UpdateAnimation()
1057 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationOfficerLearyWalking))… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Drc01.cpp204 Preload(kModelAnimationOfficerLearyWalking); in SceneLoaded()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2303 kModelAnimationOfficerLearyWalking = 582, enumerator