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Searched refs:kModelAnimationRachaelIdle (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Drachael.cpp202 *animation = kModelAnimationRachaelIdle; in UpdateAnimation()
204 if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelIdle) - 1) { in UpdateAnimation()
219 *animation = kModelAnimationRachaelIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Drachael.cpp209 *animation = kModelAnimationRachaelIdle; in UpdateAnimation()
211 if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelIdle) - 1) { in UpdateAnimation()
226 *animation = kModelAnimationRachaelIdle; in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h1853 kModelAnimationRachaelIdle = 823, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2566 kModelAnimationRachaelIdle = 823, enumerator