Searched refs:kModelAnimationRajifWithGunIdle (Results 1 – 2 of 2) sorted by relevance
116 *animation = kModelAnimationRajifWithGunIdle; in UpdateAnimation()118 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRajifWithGunIdle)) { in UpdateAnimation()122 *animation = kModelAnimationRajifWithGunIdle; in UpdateAnimation()124 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRajifWithGunIdle)) { in UpdateAnimation()
2486 kModelAnimationRajifWithGunIdle = 751, enumerator