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Searched refs:kModelAnimationRatIdle (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dfree_slot_b.cpp287 *animation = kModelAnimationRatIdle; in UpdateAnimation()
289 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatIdle)) { in UpdateAnimation()
319 *animation = kModelAnimationRatIdle; in UpdateAnimation()
349 *animation = kModelAnimationRatIdle; in UpdateAnimation()
H A Dfree_slot_a.cpp431 *animation = kModelAnimationRatIdle; in UpdateAnimation()
433 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRatIdle)) { in UpdateAnimation()
463 *animation = kModelAnimationRatIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2608 kModelAnimationRatIdle = 861, enumerator