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Searched refs:kModelAnimationRunciterShotDead (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Drunciter.cpp514 *animation = kModelAnimationRunciterShotDead; in UpdateAnimation()
516 …if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterShotDead) - 1… in UpdateAnimation()
517 *animation = kModelAnimationRunciterShotDead; in UpdateAnimation()
524 *animation = kModelAnimationRunciterShotDead; in UpdateAnimation()
525 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationRunciterShotDead) - 1; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2245 kModelAnimationRunciterShotDead = 528, enumerator