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Searched refs:kModelAnimationSadikCombatFireGunAndReturnToPoseIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dsadik.cpp692 *animation = kModelAnimationSadikCombatFireGunAndReturnToPoseIdle; in UpdateAnimation()
706 …onFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationSadikCombatFireGunAndReturnToPose… in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2026kModelAnimationSadikCombatFireGunAndReturnToPoseIdle = 322, // A bit bugged. Sadik has all dark/bl… enumerator