Searched refs:kModelAnimationSadikCombatFireGunAndReturnToPoseIdle (Results 1 – 2 of 2) sorted by relevance
692 *animation = kModelAnimationSadikCombatFireGunAndReturnToPoseIdle; in UpdateAnimation()706 …onFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationSadikCombatFireGunAndReturnToPose… in UpdateAnimation()
2026 …kModelAnimationSadikCombatFireGunAndReturnToPoseIdle = 322, // A bit bugged. Sadik has all dark/bl… enumerator