Searched refs:kModelAnimationSadikHoldsSomeoneAndPunches (Results 1 – 3 of 3) sorted by relevance
52 Preload(kModelAnimationSadikHoldsSomeoneAndPunches); in InitializeScene()
821 *animation = kModelAnimationSadikHoldsSomeoneAndPunches; in UpdateAnimation()823 …imationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationSadikHoldsSomeoneAndPunches)… in UpdateAnimation()848 *animation = kModelAnimationSadikHoldsSomeoneAndPunches; in UpdateAnimation()
2048 kModelAnimationSadikHoldsSomeoneAndPunches = 344, enumerator