Searched refs:kModelAnimationSteeleWithGunAimingToRightHandHit (Results 1 – 2 of 2) sorted by relevance
1920 *animation = kModelAnimationSteeleWithGunAimingToRightHandHit; in UpdateAnimation()
1787 kModelAnimationSteeleWithGunAimingToRightHandHit = 90, enumerator