Searched refs:kModelAnimationSteeleWithGunShotDead (Results 1 – 2 of 2) sorted by relevance
1877 *animation = kModelAnimationSteeleWithGunShotDead; in UpdateAnimation()1889 *animation = kModelAnimationSteeleWithGunShotDead; in UpdateAnimation()
1758 kModelAnimationSteeleWithGunShotDead = 61, enumerator