Searched refs:kModelAnimationTransientLayingShotDead (Results 1 – 2 of 2) sorted by relevance
339 *animation = kModelAnimationTransientLayingShotDead; in UpdateAnimation()341 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTransientLayingShotDead)) { in UpdateAnimation()344 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationTransientLayingShotDead) -… in UpdateAnimation()349 *animation = kModelAnimationTransientLayingShotDead; in UpdateAnimation()350 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationTransientLayingShotDead) -… in UpdateAnimation()547 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationTransientLayingShotDead) -… in ChangeAnimationMode()
2210 kModelAnimationTransientLayingShotDead = 495, enumerator