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Searched refs:kModelAnimationTransientLayingShotDead (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dtransient.cpp339 *animation = kModelAnimationTransientLayingShotDead; in UpdateAnimation()
341 …animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTransientLayingShotDead)) { in UpdateAnimation()
344 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationTransientLayingShotDead) -… in UpdateAnimation()
349 *animation = kModelAnimationTransientLayingShotDead; in UpdateAnimation()
350 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationTransientLayingShotDead) -… in UpdateAnimation()
547 …_animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelAnimationTransientLayingShotDead) -… in ChangeAnimationMode()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2210 kModelAnimationTransientLayingShotDead = 495, enumerator