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Searched refs:kModelIsabellaIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Disabella.cpp122 *animation = kModelIsabellaIdle; in UpdateAnimation()
130 if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelIsabellaIdle) - 1) { in UpdateAnimation()
134 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelIsabellaIdle) - 1; in UpdateAnimation()
175 *animation = kModelIsabellaIdle; in UpdateAnimation()
323 *animation = kModelIsabellaIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2583 kModelIsabellaIdle = 838, enumerator