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Searched refs:kModelIsabellaLaughTalk (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Disabella.cpp262 *animation = kModelIsabellaLaughTalk; in UpdateAnimation()
264 if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelIsabellaLaughTalk) - 1) { in UpdateAnimation()
269 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelIsabellaLaughTalk) - 1; in UpdateAnimation()
282 *animation = kModelIsabellaLaughTalk; in UpdateAnimation()
284 if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelIsabellaLaughTalk) - 1) { in UpdateAnimation()
289 _animationFrame = Slice_Animation_Query_Number_Of_Frames(kModelIsabellaLaughTalk) - 1; in UpdateAnimation()
418 _animationNext = kModelIsabellaLaughTalk; in ChangeAnimationMode()
427 _animationNext = kModelIsabellaLaughTalk; in ChangeAnimationMode()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2590 kModelIsabellaLaughTalk = 845, enumerator