Searched refs:kModelLeonIdle (Results 1 – 2 of 2) sorted by relevance
274 *animation = kModelLeonIdle; in UpdateAnimation()276 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelLeonIdle)) { in UpdateAnimation()291 *animation = kModelLeonIdle; in UpdateAnimation()368 *animation = kModelLeonIdle; in UpdateAnimation()386 *animation = kModelLeonIdle; in UpdateAnimation()
2593 kModelLeonIdle = 847, enumerator