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Searched refs:kModelLeonIdle (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dleon.cpp274 *animation = kModelLeonIdle; in UpdateAnimation()
276 if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelLeonIdle)) { in UpdateAnimation()
291 *animation = kModelLeonIdle; in UpdateAnimation()
368 *animation = kModelLeonIdle; in UpdateAnimation()
386 *animation = kModelLeonIdle; in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h2593 kModelLeonIdle = 847, enumerator