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Searched refs:kPhysDebrisExplode (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.h56 #define kPhysDebrisExplode 0x0800 // *debris* can be affected by explosions macro
H A Dnnexts.cpp1182 if (xsprite[pSprite->extra].physAttr & kPhysDebrisExplode) { in debrisConcuss()
2042 flags &= ~kPhysDebrisExplode; in usePropertiesChanger()
2046 flags &= ~kPhysDebrisExplode; in usePropertiesChanger()
2050 flags |= kPhysDebrisExplode; in usePropertiesChanger()
2054 flags |= kPhysDebrisExplode; in usePropertiesChanger()