Searched refs:kPhysDebrisExplode (Results 1 – 2 of 2) sorted by relevance
56 #define kPhysDebrisExplode 0x0800 // *debris* can be affected by explosions macro
1182 if (xsprite[pSprite->extra].physAttr & kPhysDebrisExplode) { in debrisConcuss()2042 flags &= ~kPhysDebrisExplode; in usePropertiesChanger()2046 flags &= ~kPhysDebrisExplode; in usePropertiesChanger()2050 flags |= kPhysDebrisExplode; in usePropertiesChanger()2054 flags |= kPhysDebrisExplode; in usePropertiesChanger()