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Searched refs:kPlayer1Clockwise (Results 1 – 2 of 2) sorted by relevance

/dports/games/flobopuyo/flobopuyo-0.20/
H A DPuyoCommander.cpp80 static char *kPlayer1Clockwise = "P2 Turn L:\t"; variable
492 MENUITEM(kPlayer1Clockwise), in controls_menu_load()
503 menu_items_set_font_for(controls_menu, kPlayer1Clockwise, font); in controls_menu_load()
810 menu_set_value(controlsMenu, kPlayer1Clockwise, newKeyName,0); in controlsMenuLoop()
863 if (menu_active_is (controlsMenu, kPlayer1Clockwise)) { in controlsMenuLoop()
864 chosenControl = kPlayer1Clockwise; in controlsMenuLoop()
H A DPuyoCommander.cpp.actual80 static char *kPlayer1Clockwise = "P2 Turn L:\t";
492 MENUITEM(kPlayer1Clockwise),
503 menu_items_set_font_for(controls_menu, kPlayer1Clockwise, font);
806 menu_set_value(controlsMenu, kPlayer1Clockwise, newKeyName,0);
859 if (menu_active_is (controlsMenu, kPlayer1Clockwise)) {
860 chosenControl = kPlayer1Clockwise;