Searched refs:kPwUpJumpBoots (Results 1 – 4 of 4) sorted by relevance
221 if (powerupCheck(gMe, kPwUpJumpBoots)) in ToggleBoots()226 gMe->pwUpTime[kPwUpJumpBoots] = 0; in ToggleBoots()229 powerupDeactivate(gMe, kPwUpJumpBoots); in ToggleBoots()235 gMe->pwUpTime[kPwUpJumpBoots] = gPowerUpInfo[kPwUpJumpBoots].bonusTime; in ToggleBoots()236 powerupActivate(gMe, kPwUpJumpBoots); in ToggleBoots()
448 nPowerUp = kPwUpJumpBoots; in packItemToPowerup()466 case kPwUpJumpBoots: in powerupToPackItem()536 nPowerUp = kPwUpJumpBoots; in packUseItem()635 …if (!VanillaMode() && (i == kPwUpJumpBoots || i == kPwUpDivingSuit || i == kPwUpCrystalBall || i =… in playerResetPowerUps()
143 kPwUpJumpBoots = 15, enumerator
4124 …else if (powerupCheck(&gPlayer[pSprite->type - kDudePlayer1], kPwUpJumpBoots) > 0) actDamageSprite… in ProcessTouchObjects()