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Searched refs:kPwUpJumpBoots (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmessages.cpp221 if (powerupCheck(gMe, kPwUpJumpBoots)) in ToggleBoots()
226 gMe->pwUpTime[kPwUpJumpBoots] = 0; in ToggleBoots()
229 powerupDeactivate(gMe, kPwUpJumpBoots); in ToggleBoots()
235 gMe->pwUpTime[kPwUpJumpBoots] = gPowerUpInfo[kPwUpJumpBoots].bonusTime; in ToggleBoots()
236 powerupActivate(gMe, kPwUpJumpBoots); in ToggleBoots()
H A Dplayer.cpp448 nPowerUp = kPwUpJumpBoots; in packItemToPowerup()
466 case kPwUpJumpBoots: in powerupToPackItem()
536 nPowerUp = kPwUpJumpBoots; in packUseItem()
635 …if (!VanillaMode() && (i == kPwUpJumpBoots || i == kPwUpDivingSuit || i == kPwUpCrystalBall || i =… in playerResetPowerUps()
H A Dcommon_game.h143 kPwUpJumpBoots = 15, enumerator
H A Dactor.cpp4124 …else if (powerupCheck(&gPlayer[pSprite->type - kDudePlayer1], kPwUpJumpBoots) > 0) actDamageSprite… in ProcessTouchObjects()