Searched refs:kResourcePackMusic (Results 1 – 10 of 10) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/asylum/ |
H A D | respack.h | 99 void clearMusicCache() { _music.erase(kResourcePackMusic); } in clearMusicCache()
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H A D | asylum.cpp | 303 …_sound->playMusic(MAKE_RESOURCE(kResourcePackMusic, _scene->worldstats()->musicCurrentResourceInde… in playIntro() 310 …_sound->playMusic(MAKE_RESOURCE(kResourcePackMusic, _scene->worldstats()->musicCurrentResourceInde… in playIntro()
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H A D | respack.cpp | 66 bool isMusicPack = (packId == kResourcePackMusic); in get()
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H A D | shared.h | 305 kResourcePackMusic = 2, // Special case: will load from mus* resources enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/asylum/views/ |
H A D | scene.cpp | 183 getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, _ws->musicCurrentResourceIndex)); in enter() 234 getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, _ws->musicCurrentResourceIndex)); in enterLoad() 933 getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, getWorld()->musicResourceIndex)); in updateMusic() 966 …getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, getWorld()->musicResourceIndex), _musicVol… in updateMusic() 992 getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, getWorld()->musicResourceIndex)); in updateMusic() 1003 …getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, getWorld()->musicResourceIndex), _musicVol… in updateMusic()
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H A D | menu.cpp | 291 _musicResourceId = MAKE_RESOURCE(kResourcePackMusic, index); in setupMusic() 303 getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, index)); in adjustPerformance() 2230 if (_musicResourceId != MAKE_RESOURCE(kResourcePackMusic, getWorld()->musicCurrentResourceIndex)) in clickReturnToGame()
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/dports/games/scummvm/scummvm-2.5.1/engines/asylum/puzzles/ |
H A D | vcr.cpp | 348 getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, getWorld()->musicCurrentResourceIndex)); in updateScreen()
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/dports/games/scummvm/scummvm-2.5.1/engines/asylum/resources/ |
H A D | encounters.cpp | 1195 … getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, getWorld()->musicCurrentResourceIndex)); in drawScreen()
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H A D | script.cpp | 1077 _vm->sound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, getWorld()->musicCurrentResourceIndex));
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H A D | actor.cpp | 398 getSound()->playMusic(MAKE_RESOURCE(kResourcePackMusic, 1)); in update()
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