Searched refs:kReturnMenu (Results 1 – 3 of 3) sorted by relevance
111 settings.addButton(TextId::kReturnMenu); in createOptionsMenu()120 settings.addButton(TextId::kReturnMenu); in createAdvancedOptionsMenu()132 settings.addButton(TextId::kReturnMenu); in createSaveManageMenu()140 settings.addButton(TextId::kReturnMenu); in createVolumeMenu()587 …if (textId == TextId::kReturnMenu || textId == TextId::kReturnGame || textId == TextId::kContinue)… in processMenu()626 case (int32)TextId::kReturnMenu: { in advoptionsMenu()650 case (int32)TextId::kReturnMenu: in savemanageMenu()675 case (int32)TextId::kReturnMenu: in volumeMenu()698 _optionsMenuState.setButtonTextId(0, TextId::kReturnMenu); in inGameOptionsMenu()711 case (int32)TextId::kReturnMenu: { in optionsMenu()
357 saveFiles.addButton(TextId::kReturnMenu); in chooseSave()382 case (int32)TextId::kReturnMenu: in chooseSave()
500 kReturnMenu = 26, enumerator