Searched refs:kSceneNR03 (Results 1 – 10 of 10) sorted by relevance
59 if (Player_Query_Current_Scene() != kSceneNR03 in Update()65 if (Player_Query_Current_Scene() == kSceneNR03 in Update()183 if (Player_Query_Current_Scene() == kSceneNR03 in OtherAgentEnteredCombatMode()
60 if (Player_Query_Current_Scene() != kSceneNR03 in Update()66 if (Player_Query_Current_Scene() == kSceneNR03 in Update()184 if (Player_Query_Current_Scene() == kSceneNR03 in OtherAgentEnteredCombatMode()
160 Set_Enter(kSetNR03, kSceneNR03); in ClickedOnExit()
142 Set_Enter(kSetNR03, kSceneNR03); in ClickedOnExit()
141 Set_Enter(kSetNR03, kSceneNR03); in ClickedOnExit()
1404 kSceneNR03 = 56, // Nightclub Row - Early Q's - Main area enumerator
1405 kSceneNR03 = 56, // Nightclub Row - Early Q's - Main area enumerator