Searched refs:kSceneObjectCount (Results 1 – 4 of 4) sorted by relevance
47 static const int kSceneObjectCount = 115; variable68 SceneObject _sceneObjects[kSceneObjectCount];69 int _sceneObjectsSortedByDistance[kSceneObjectCount];
49 for (int i = 0; i < kSceneObjectCount; ++i) { in clear()105 assert(_sceneObjectsSortedByDistance[i] < kSceneObjectCount); in findByXYZ()223 for (int j = CLIP(_count - 1, 0, kSceneObjectCount - 2); j >= i; --j) { in addSceneObject()233 for (int i = 0; i < kSceneObjectCount; ++i) { in findEmpty()346 for (int i = 0; i < kSceneObjectCount; ++i) { in save()360 for (int i = 0; i < kSceneObjectCount; ++i) { in save()367 for (int i = 0; i < kSceneObjectCount; ++i) { in load()381 for (int i = 0; i < kSceneObjectCount; ++i) { in load()
49 for (int i = 0; i < kSceneObjectCount; ++i) { in clear()105 assert(_sceneObjectsSortedByDistance[i] < kSceneObjectCount); in findByXYZ()223 for (int j = CLIP(_count - 1, 0, kSceneObjectCount - 2); j >= i; --j) { in addSceneObject()233 for (int i = 0; i < kSceneObjectCount; ++i) { in findEmpty()389 for (int i = 0; i < kSceneObjectCount; ++i) { in save()403 for (int i = 0; i < kSceneObjectCount; ++i) { in save()410 for (int i = 0; i < kSceneObjectCount; ++i) { in load()424 for (int i = 0; i < kSceneObjectCount; ++i) { in load()