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Searched refs:kSceneObjectCount (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene_objects.h47 static const int kSceneObjectCount = 115; variable
68 SceneObject _sceneObjects[kSceneObjectCount];
69 int _sceneObjectsSortedByDistance[kSceneObjectCount];
H A Dscene_objects.cpp49 for (int i = 0; i < kSceneObjectCount; ++i) { in clear()
105 assert(_sceneObjectsSortedByDistance[i] < kSceneObjectCount); in findByXYZ()
223 for (int j = CLIP(_count - 1, 0, kSceneObjectCount - 2); j >= i; --j) { in addSceneObject()
233 for (int i = 0; i < kSceneObjectCount; ++i) { in findEmpty()
346 for (int i = 0; i < kSceneObjectCount; ++i) { in save()
360 for (int i = 0; i < kSceneObjectCount; ++i) { in save()
367 for (int i = 0; i < kSceneObjectCount; ++i) { in load()
381 for (int i = 0; i < kSceneObjectCount; ++i) { in load()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.h47 static const int kSceneObjectCount = 115; variable
68 SceneObject _sceneObjects[kSceneObjectCount];
69 int _sceneObjectsSortedByDistance[kSceneObjectCount];
H A Dscene_objects.cpp49 for (int i = 0; i < kSceneObjectCount; ++i) { in clear()
105 assert(_sceneObjectsSortedByDistance[i] < kSceneObjectCount); in findByXYZ()
223 for (int j = CLIP(_count - 1, 0, kSceneObjectCount - 2); j >= i; --j) { in addSceneObject()
233 for (int i = 0; i < kSceneObjectCount; ++i) { in findEmpty()
389 for (int i = 0; i < kSceneObjectCount; ++i) { in save()
403 for (int i = 0; i < kSceneObjectCount; ++i) { in save()
410 for (int i = 0; i < kSceneObjectCount; ++i) { in load()
424 for (int i = 0; i < kSceneObjectCount; ++i) { in load()