Searched refs:kSceneObjectTypeActor (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene_objects.cpp | 67 …return addSceneObject(sceneObjectId, kSceneObjectTypeActor, boundingBox, screenRectangle, isClicka… in addActor() 114 if (sceneObject->type == kSceneObjectTypeActor) { in findByXYZ() 143 if (sceneObject->type == kSceneObjectTypeActor) { in existsOnXZ() 276 …if (sceneObject->type == kSceneObjectTypeActor || !sceneObject->isObstacle || sceneObject->id == e… in isObstacleBetween()
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H A D | scene_objects.h | 39 kSceneObjectTypeActor = 0, enumerator
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H A D | debugger.cpp | 1940 if (sceneObject->type == kSceneObjectTypeActor) { in cmdList() 2271 case kSceneObjectTypeActor: in drawSceneObjects()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene_objects.cpp | 67 …return addSceneObject(sceneObjectId, kSceneObjectTypeActor, boundingBox, screenRectangle, isClicka… in addActor() 114 if (sceneObject->type == kSceneObjectTypeActor) { in findByXYZ() 143 if (sceneObject->type == kSceneObjectTypeActor) { in existsOnXZ() 276 …if (sceneObject->type == kSceneObjectTypeActor || !sceneObject->isObstacle || sceneObject->id == e… in isObstacleBetween()
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H A D | scene_objects.h | 39 kSceneObjectTypeActor = 0, enumerator
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H A D | debugger.cpp | 2043 if (sceneObject->type == kSceneObjectTypeActor) { in cmdList() 2383 case kSceneObjectTypeActor: in drawSceneObjects()
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