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Searched refs:kScenePS05 (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dps02.cpp76 Set_Enter(kSetPS05, kScenePS05); in ClickedOn3DObject()
146 Set_Enter(kSetPS05, kScenePS05); in PlayerWalkedIn()
H A Dps06.cpp133 Set_Enter(kSetPS05, kScenePS05); in ClickedOnExit()
H A Dps15.cpp133 Set_Enter(kSetPS05, kScenePS05); in ClickedOnExit()
H A Dps13.cpp783 Set_Enter(kSetPS05, kScenePS05); in ClickedOnExit()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dps02.cpp76 Set_Enter(kSetPS05, kScenePS05); in ClickedOn3DObject()
146 Set_Enter(kSetPS05, kScenePS05); in PlayerWalkedIn()
H A Dps06.cpp144 Set_Enter(kSetPS05, kScenePS05); in ClickedOnExit()
H A Dps15.cpp182 Set_Enter(kSetPS05, kScenePS05); in ClickedOnExit()
H A Dps13.cpp783 Set_Enter(kSetPS05, kScenePS05); in ClickedOnExit()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dset.cpp488 case kScenePS05: in overrideSceneObjectInfo()
604 case kScenePS05: in patchInAdditionalObjectsInSet()
H A Dgame_constants.h1417 kScenePS05 = 69, // Police Station - Mainframe & Shooting range hallway enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dset.cpp488 case kScenePS05: in overrideSceneObjectInfo()
604 case kScenePS05: in patchInAdditionalObjectsInSet()
H A Dgame_constants.h1418 kScenePS05 = 69, // Police Station - Mainframe & Shooting range hallway enumerator