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Searched refs:kScenePS13 (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp142 || sceneId == kScenePS13 // police maze in open()
H A Dgame_constants.h1424 kScenePS13 = 76, // Police Station - Shooting range 4 enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.cpp142 || sceneId == kScenePS13 // police maze in open()
H A Dgame_constants.h1425 kScenePS13 = 76, // Police Station - Shooting range 4 enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dpolice_maze.cpp165 if (_vm->_scene->getSceneId() == kScenePS13) { in tick()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dpolice_maze.cpp165 if (_vm->_scene->getSceneId() == kScenePS13) { in tick()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dps12.cpp892 Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS13); in ClickedOnExit()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dps12.cpp892 Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS13); in ClickedOnExit()