/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | kp07.cpp | 50 Actor_Put_In_Set(kActorDektora, kSetKP07); in InitializeScene() 62 Actor_Put_In_Set(kActorZuben, kSetKP07); in InitializeScene() 76 Actor_Put_In_Set(kActorIzo, kSetKP07); in InitializeScene() 90 Actor_Put_In_Set(kActorGordo, kSetKP07); in InitializeScene() 103 Actor_Put_In_Set(kActorLucy, kSetKP07); in InitializeScene() 114 Actor_Put_In_Set(kActorLuther, kSetKP07); in InitializeScene() 238 Actor_Put_In_Set(kActorSadik, kSetKP07); in PlayerWalkedIn()
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H A D | kp06.cpp | 131 Set_Enter(kSetKP07, kSceneKP07); in ClickedOnExit() 142 Set_Enter(kSetKP07, kSceneKP07); in ClickedOnExit()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | kp07.cpp | 50 Actor_Put_In_Set(kActorDektora, kSetKP07); in InitializeScene() 62 Actor_Put_In_Set(kActorZuben, kSetKP07); in InitializeScene() 76 Actor_Put_In_Set(kActorIzo, kSetKP07); in InitializeScene() 90 Actor_Put_In_Set(kActorGordo, kSetKP07); in InitializeScene() 103 Actor_Put_In_Set(kActorLucy, kSetKP07); in InitializeScene() 114 Actor_Put_In_Set(kActorLuther, kSetKP07); in InitializeScene() 238 Actor_Put_In_Set(kActorSadik, kSetKP07); in PlayerWalkedIn()
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H A D | kp06.cpp | 131 Set_Enter(kSetKP07, kSceneKP07); in ClickedOnExit() 142 Set_Enter(kSetKP07, kSceneKP07); in ClickedOnExit()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | clovis.cpp | 153 && Actor_Query_In_Set(kActorMcCoy, kSetKP07) in OtherAgentEnteredCombatMode() 190 if (Actor_Query_In_Set(kActorClovis, kSetKP07)) { in Retired() 398 Actor_Put_In_Set(kActorClovis, kSetKP07); in GoalChanged() 482 && Actor_Query_In_Set(kActorLucy, kSetKP07) in GoalChanged() 497 && Actor_Query_In_Set(kActorLuther, kSetKP07) in GoalChanged() 508 && Actor_Query_In_Set(kActorDektora, kSetKP07) in GoalChanged() 514 && Actor_Query_In_Set(kActorZuben, kSetKP07) in GoalChanged() 520 && Actor_Query_In_Set(kActorSadik, kSetKP07) in GoalChanged() 526 && Actor_Query_In_Set(kActorIzo, kSetKP07) in GoalChanged() 532 && Actor_Query_In_Set(kActorGordo, kSetKP07) in GoalChanged() [all …]
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H A D | sadik.cpp | 167 if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) { in ShotAtAndMissed() 221 if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) { in ShotAtAndHit() 233 && Actor_Query_Which_Set_In(kActorSadik) != kSetKP07 in Retired() 238 if (Actor_Query_In_Set(kActorSadik, kSetKP07)) { in Retired() 482 Actor_Put_In_Set(kActorSadik, kSetKP07); in GoalChanged()
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H A D | luther.cpp | 166 if (Actor_Query_In_Set(kActorLuther, kSetKP07)) { in ShotAtAndHit() 196 if (Actor_Query_In_Set(kActorLuther, kSetKP07)) { in Retired()
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H A D | izo.cpp | 290 if (!Actor_Query_In_Set(kActorIzo, kSetKP07)) { in Retired() 482 if (!Actor_Query_In_Set(kActorIzo, kSetKP07)) { in GoalChanged()
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H A D | lucy.cpp | 254 if (Actor_Query_In_Set(kActorLucy, kSetKP07)) { in Retired()
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H A D | dektora.cpp | 333 if (Actor_Query_In_Set(kActorDektora, kSetKP07)) { in Retired()
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H A D | zuben.cpp | 290 if (!Actor_Query_In_Set(kActorZuben, kSetKP07)) { in Retired()
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H A D | gordo.cpp | 295 if (Actor_Query_In_Set(kActorGordo, kSetKP07)) { in Retired()
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H A D | steele.cpp | 333 Set_Enter(kSetKP07, kSceneKP07); in CompletedMovementTrack()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | clovis.cpp | 154 && Actor_Query_In_Set(kActorMcCoy, kSetKP07) in OtherAgentEnteredCombatMode() 191 if (Actor_Query_In_Set(kActorClovis, kSetKP07)) { in Retired() 421 Actor_Put_In_Set(kActorClovis, kSetKP07); in GoalChanged() 505 && Actor_Query_In_Set(kActorLucy, kSetKP07) in GoalChanged() 520 && Actor_Query_In_Set(kActorLuther, kSetKP07) in GoalChanged() 531 && Actor_Query_In_Set(kActorDektora, kSetKP07) in GoalChanged() 537 && Actor_Query_In_Set(kActorZuben, kSetKP07) in GoalChanged() 543 && Actor_Query_In_Set(kActorSadik, kSetKP07) in GoalChanged() 549 && Actor_Query_In_Set(kActorIzo, kSetKP07) in GoalChanged() 555 && Actor_Query_In_Set(kActorGordo, kSetKP07) in GoalChanged() [all …]
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H A D | sadik.cpp | 168 if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) { in ShotAtAndMissed() 222 if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) { in ShotAtAndHit() 234 && Actor_Query_Which_Set_In(kActorSadik) != kSetKP07 in Retired() 239 if (Actor_Query_In_Set(kActorSadik, kSetKP07)) { in Retired() 485 Actor_Put_In_Set(kActorSadik, kSetKP07); in GoalChanged()
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H A D | luther.cpp | 166 if (Actor_Query_In_Set(kActorLuther, kSetKP07)) { in ShotAtAndHit() 196 if (Actor_Query_In_Set(kActorLuther, kSetKP07)) { in Retired()
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H A D | izo.cpp | 291 if (!Actor_Query_In_Set(kActorIzo, kSetKP07)) { in Retired() 483 if (!Actor_Query_In_Set(kActorIzo, kSetKP07)) { in GoalChanged()
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H A D | lucy.cpp | 267 if (Actor_Query_In_Set(kActorLucy, kSetKP07)) { in Retired()
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H A D | dektora.cpp | 339 if (Actor_Query_In_Set(kActorDektora, kSetKP07)) { in Retired()
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H A D | zuben.cpp | 290 if (!Actor_Query_In_Set(kActorZuben, kSetKP07)) { in Retired()
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H A D | gordo.cpp | 314 if (Actor_Query_In_Set(kActorGordo, kSetKP07)) { in Retired()
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H A D | steele.cpp | 334 Set_Enter(kSetKP07, kSceneKP07); in CompletedMovementTrack()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 1510 kSetKP07 = 48, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 1511 kSetKP07 = 48, enumerator
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