/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | hf02.cpp | 43 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr06.cpp | 49 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | tb03.cpp | 46 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc03.cpp | 67 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr02.cpp | 45 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc02.cpp | 50 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr08.cpp | 68 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hf03.cpp | 39 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc04.cpp | 45 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr03.cpp | 59 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | rc03.cpp | 78 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr04.cpp | 44 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr05.cpp | 69 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | hf02.cpp | 43 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr06.cpp | 49 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | tb03.cpp | 46 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc03.cpp | 67 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc02.cpp | 54 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr02.cpp | 45 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr08.cpp | 68 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hf03.cpp | 39 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc04.cpp | 49 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr03.cpp | 59 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | rc03.cpp | 78 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr04.cpp | 44 Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); in InitializeScene()
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