/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | hf02.cpp | 46 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr06.cpp | 51 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | tb03.cpp | 49 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | hc03.cpp | 70 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr02.cpp | 47 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | hc02.cpp | 52 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr08.cpp | 70 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | hf03.cpp | 41 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | hc04.cpp | 47 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr03.cpp | 61 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | rc03.cpp | 81 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr04.cpp | 46 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr05.cpp | 71 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | hf02.cpp | 46 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr06.cpp | 51 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | tb03.cpp | 49 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | hc03.cpp | 70 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | hc02.cpp | 56 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr02.cpp | 47 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr08.cpp | 70 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | hf03.cpp | 41 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | hc04.cpp | 51 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 14, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr03.cpp | 61 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | rc03.cpp | 81 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); in InitializeScene()
|
H A D | nr04.cpp | 46 Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); in InitializeScene()
|