Searched refs:kSfxBARAMB1 (Results 1 – 12 of 12) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | nr02.cpp | 34 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); in InitializeScene()
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H A D | hc02.cpp | 39 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 50, 0); in InitializeScene()
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H A D | nr08.cpp | 57 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); in InitializeScene()
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H A D | nr03.cpp | 48 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); in InitializeScene()
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H A D | nr05.cpp | 54 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | hc02.cpp | 43 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 50, 0); in InitializeScene()
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H A D | nr02.cpp | 34 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); in InitializeScene()
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H A D | nr08.cpp | 57 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); in InitializeScene()
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H A D | nr03.cpp | 48 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); in InitializeScene()
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H A D | nr05.cpp | 54 Ambient_Sounds_Add_Looping_Sound(kSfxBARAMB1, 50, 38, 0); in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 3064 kSfxBARAMB1 = 280, // - Looping enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3858 kSfxBARAMB1 = 280, // - Looping enumerator
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