/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | nr06.cpp | 40 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | nr02.cpp | 36 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc02.cpp | 41 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | nr08.cpp | 59 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); in InitializeScene()
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H A D | hc04.cpp | 58 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr03.cpp | 50 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr05.cpp | 56 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | nr06.cpp | 40 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | hc02.cpp | 45 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | nr02.cpp | 36 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr08.cpp | 59 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); in InitializeScene()
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H A D | hc04.cpp | 62 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr03.cpp | 50 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr05.cpp | 56 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | early_q.cpp | 647 Ambient_Sounds_Play_Sound(kSfxBARSFX3, 47, 0, 0, 20); in UpdateAnimation()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | early_q.cpp | 649 Ambient_Sounds_Play_Sound(kSfxBARSFX3, 47, 0, 0, 20); in UpdateAnimation()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 3038 kSfxBARSFX3 = 254, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3832 kSfxBARSFX3 = 254, enumerator
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