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Searched refs:kSfxBARSFX3 (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dnr06.cpp40 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dnr02.cpp36 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dhc02.cpp41 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); in InitializeScene()
H A Dnr08.cpp59 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); in InitializeScene()
H A Dhc04.cpp58 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); in InitializeScene()
H A Dnr03.cpp50 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); in InitializeScene()
H A Dnr05.cpp56 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dnr06.cpp40 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dhc02.cpp45 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); in InitializeScene()
H A Dnr02.cpp36 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dnr08.cpp59 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0); in InitializeScene()
H A Dhc04.cpp62 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); in InitializeScene()
H A Dnr03.cpp50 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); in InitializeScene()
H A Dnr05.cpp56 Ambient_Sounds_Add_Sound(kSfxBARSFX3, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dearly_q.cpp647 Ambient_Sounds_Play_Sound(kSfxBARSFX3, 47, 0, 0, 20); in UpdateAnimation()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dearly_q.cpp649 Ambient_Sounds_Play_Sound(kSfxBARSFX3, 47, 0, 0, 20); in UpdateAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h3038 kSfxBARSFX3 = 254, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3832 kSfxBARSFX3 = 254, enumerator